Here is the Maxpatch that constitute the software part of the project:
http://dl.dropbox.com/u/10322753/BeatBus.maxpat
Beat Bus
BeatBus is a experiment both in turning passive waiting areas, such as the buss stop, more alive with interactive music as well as a try at finding new interesting ways of mapping music within a small environment. What manners of limited musical composition can be made without previous knowledge? How can the interest of a quickly passing commuter be captured? These are some questions we ask ourselves while we practice experimentation in search for the new style of social music creation.
onsdag 19 januari 2011
fredag 17 december 2010
Exhibition day
The exhibition went fairly well. Many people wanted to try out the platform and play music together. Even a journalist from GP found our project interesting, and immediately understood it was meant to be placed at public places! This is the end result:
måndag 13 december 2010
4:59 am - checking out
After a long night the hardware works superbly, it all feels very robust. When it comes to software... not as good. For hours after hours we have battled, but the result seems a bit dwindling in comparison to our expectations. It is very easy to make large expectations about the possibilities of software in short time. But good interactive music is hard to accomplish. Here's some images of the work over the weekend.

fredag 10 december 2010
Let there be light
The wooden frame now has a bottom, on which to attach the lamps, and the frame also has some holes for the chords to go through.


10 meters of spline is obtained. It will be placed between the tiles, so that they don't slide.
10 meters of spline is obtained. It will be placed between the tiles, so that they don't slide.
onsdag 8 december 2010
Framework
With our bare hands (due to lack of tools) we have built a wooden frame for the project.

The parts are put together with angle irons, as shown below.

The frame and plexi glass tiles were taped with copper tape, to form switches. Also foam was cut to be placed in the corners, working as springs for the tiles.


We have also gotten hold of some blue filter, for some of the lamps. They are glued to the plastic with ordinary glue. Under each tile will be one white lamp, and one blue.
The parts are put together with angle irons, as shown below.
The frame and plexi glass tiles were taped with copper tape, to form switches. Also foam was cut to be placed in the corners, working as springs for the tiles.
We have also gotten hold of some blue filter, for some of the lamps. They are glued to the plastic with ordinary glue. Under each tile will be one white lamp, and one blue.
fredag 26 november 2010
Saying hello to the world
The software is begining to fly! We have now built a breadboard prototype and connected it to an arduino mega. The red LEDs are hardwired to the buttons while the blue LEDs are controlled from Arduino outputs. Here the arduino is running a simple testprogram that has the blue LEDs high by default and sets them to low when pressing the corresponding button:
And here we've managed to control the LEDs from Max/MSP! Button input into Max has also been confirmed to work (not shown here):
In other news, the plexi-glass discs has arrived! And today we decided on these lamps with this power supply. It can deliver up to 41 A when having a 12v output, which should suffice. And then some. The lamps were chosen so that we can be assured to avoid fire hazard as they are safely (?) housed.
Prenumerera på:
Kommentarer (Atom)